Any man of the Night's Watch can be nominated to be the lord commander. A lord commander serves in office until the day he dies, when a replacement is elected by the men of the Watch. The Lord Commander of the Night's Watch is the final authority and oversees the entire order. Jeor Mormont, Lord Commander of the Night's Watch, by Ryan Valle © Fantasy Flight Games There is greater commerce between the two peoples than generally known, and some wildlings trade at Eastwatch.
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While wildlings and the Watch are often seen as seen as ancient enemies, the black brothers are friendly with some free folk, such as Craster and Haggon. Two long blasts followed by a short one are used as a call to mount horses. One blast of a sentry's horn represents returning rangers, while two are used for wildlings and three for Others. When war breaks out in the Seven Kingdoms, the Night's Watch tries to remain neutral by honoring all kings and obeying none. Because brothers come from throughout the Seven Kingdoms or even Essos, there is an unspoken pact to not discuss politics or former loyalties. The organization also includes septons, maesters, and, at Eastwatch-by-the-Sea, sailors.
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Recruiters for the Night's Watch are called wandering crows. They actively defend the Wall and ride out to face the Watch's enemies, including wildlings and legendary Others.
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The order provides masons, carpenters, miners, and woodsmen to this end.
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They hunt and farm, tend horses, gather firewood, cook meals, make clothing, maintain weapons, and bring supplies needed by the Night's Watch from the South. Stewards are responsible for an assortment of critical functions, providing vital day-to-day services.These officers are appointed by the lord commander. All are subject to the Lord Commander of the Night's Watch, and each of the three orders is led by its own officer, the Lord Steward, the First Builder, and First Ranger, respectively. The Night's Watch consists of three orders: stewards, builders, and rangers. Main articles: Stewards, Builders, and Rangers